This thesis explores the role of music as a narrative and immersive tool within the video game medium, with particular attention to the interaction between sound design, player agency, and the construction of the video game's aesthetic identity. Through a theoretical and comparative analysis of various case studies, including Kingdom Hearts, Kid A Mnesia Exhibition, and transmedia music projects, it highlights how sound can guide attention, influence emotion, and strengthen immersion. The final section presents Post Human.EXE, a VR experience developed during the curricular internship and inspired by the narrative of the band Bring Me The Horizon. The project experiments with the integration of music, interactive storytelling, and game design to generate a synesthetic experience. This work aims to contribute to the exploration of the expressive potential of video games and the connections between music, technology, and immersive narrative.
La tesi esplora il ruolo della musica come strumento narrativo e immersivo nell’ambito videoludico, con particolare attenzione all’interazione tra sound design, agency del giocatore e costruzione dell’identità estetica del videogioco. Attraverso un’analisi teorica e comparativa di diversi casi studio, come Kingdom Hearts, Kid A Mnesia Exhibition e progetti musicali transmediali, viene evidenziato come il suono possa guidare l’attenzione, influenzare l’emotività e rafforzare l’immersione. Alla fine viene presentato Post Human.EXE, esperienza pensata per il VR sviluppata durante il tirocinio curriculare e ispirata alla narrativa della band Bring Me The Horizon. Il progetto sperimenta l’integrazione di musica, narrativa interattiva e game design per generare un’esperienza sinestetica. Il lavoro si propone come contributo all’approfondimento delle potenzialità espressive dei videogiochi e delle connessioni tra musica, tecnologia e narrazione immersiva.
L’Estetica musicale come motore narrativo nel videogioco
MARINELLI, VALENTINA
2024/2025
Abstract
This thesis explores the role of music as a narrative and immersive tool within the video game medium, with particular attention to the interaction between sound design, player agency, and the construction of the video game's aesthetic identity. Through a theoretical and comparative analysis of various case studies, including Kingdom Hearts, Kid A Mnesia Exhibition, and transmedia music projects, it highlights how sound can guide attention, influence emotion, and strengthen immersion. The final section presents Post Human.EXE, a VR experience developed during the curricular internship and inspired by the narrative of the band Bring Me The Horizon. The project experiments with the integration of music, interactive storytelling, and game design to generate a synesthetic experience. This work aims to contribute to the exploration of the expressive potential of video games and the connections between music, technology, and immersive narrative.File | Dimensione | Formato | |
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Tesi triennale_V.Marinelli.pdf
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https://hdl.handle.net/20.500.12075/22154