This thesis is part of the Edutainment4Care (E4C) project at the “G. Salesi” Mother and Child Hospital in Ancona, which uses playful, educational, and technological tools to support pediatric patients during hospitalization. The work stems from the need to make E4C’s educational experience accessible also to children and adolescents who, due to clinical conditions, cannot participate in in-person activities. After outlining a theoretical framework on the concepts of edutainment, virtual reality, and experiential learning—with reference to contributions by Kolb, Papert, and Bandura—the thesis describes the context of hospital schooling and the resources already developed within the E4C project (educational robotics, music therapy, chatbots, and digital platforms). Building on this foundation, it presents the design and implementation of a virtual-reality-based learning module, structured in progressive packages and supported by a technical workflow that integrates 3D modeling tools, the Delightex platform, and instructional materials for the creation and guided use of virtual environments, thus configuring a virtual infrastructure. The module acts as an extension of the educational offer already active within the project—initially centered on educational robotics kits—enhancing it with a natively virtual pathway that can also be accessed by patients with limited mobility. The first packages of the pathway were tested preliminarily in the Pediatric Oncohematology Unit through an exploratory qualitative validation. The observations collected highlight good technical and organizational feasibility, strong child engagement, and the module’s potential to promote accessibility, creativity, personalization, and error tolerance. At the same time, the small-scale testing and the still-prototypical nature of the pathway call for further development and empirical studies to more systematically assess its educational effectiveness and its contribution to patient well-being.
La presente tesi si inserisce nel progetto Edutainment4Care (E4C), attivo presso l’Ospedale Materno-Infantile “G. Salesi” di Ancona, che impiega strumenti ludico-educativi e tecnologici per sostenere i pazienti pediatrici durante la degenza. Il lavoro nasce dall’esigenza di rendere fruibile l’esperienza educativa di E4C anche ai bambini e ai ragazzi che, a causa delle loro condizioni cliniche, non possono partecipare alle attività in presenza. Dopo aver delineato un quadro teorico sui concetti di edutainment, realtà virtuale e apprendimento esperienziale, con riferimento ai contributi di Kolb, Papert e Bandura, la tesi descrive il contesto della scuola in ospedale e le risorse già sviluppate all’interno del progetto (robotica educativa, musicoterapia, chatbot e piattaforme digitali). Su queste basi viene progettato e implementato un modulo formativo basato sulla realtà virtuale, articolato in pacchetti progressivi e supportato da un workflow tecnico che integra strumenti di modellazione 3D, la piattaforma Delightex e materiali didattici per la costruzione e la fruizione guidata di ambienti virtuali, dando vita a una vera e propria infrastruttura virtuale. Il modulo rappresenta un’estensione dell’offerta educativa già attiva nel progetto — inizialmente centrata sui kit di robotica educativa — ampliandone le possibilità attraverso un percorso nativamente virtuale, accessibile anche ai pazienti con mobilità limitata. I primi pacchetti del percorso sono stati sperimentati in forma preliminare presso il reparto di Oncoematologia Pediatrica attraverso una validazione qualitativa esplorativa. Le osservazioni raccolte evidenziano una buona fattibilità tecnica e organizzativa, un elevato coinvolgimento dei bambini e il potenziale del modulo nel favorire accessibilità, creatività, personalizzazione e tolleranza dell’errore. Al tempo stesso, la sperimentazione su scala ridotta e il carattere ancora prototipale del percorso richiedono ulteriori sviluppi e studi empirici per valutarne in modo più sistematico l’efficacia educativa e il contributo al benessere dei pazienti.
Studio e Sviluppo di Infrastrutture Virtuali per l’Edutainment rivolto a Pazienti Pediatrici
REININI, ANDREA
2024/2025
Abstract
This thesis is part of the Edutainment4Care (E4C) project at the “G. Salesi” Mother and Child Hospital in Ancona, which uses playful, educational, and technological tools to support pediatric patients during hospitalization. The work stems from the need to make E4C’s educational experience accessible also to children and adolescents who, due to clinical conditions, cannot participate in in-person activities. After outlining a theoretical framework on the concepts of edutainment, virtual reality, and experiential learning—with reference to contributions by Kolb, Papert, and Bandura—the thesis describes the context of hospital schooling and the resources already developed within the E4C project (educational robotics, music therapy, chatbots, and digital platforms). Building on this foundation, it presents the design and implementation of a virtual-reality-based learning module, structured in progressive packages and supported by a technical workflow that integrates 3D modeling tools, the Delightex platform, and instructional materials for the creation and guided use of virtual environments, thus configuring a virtual infrastructure. The module acts as an extension of the educational offer already active within the project—initially centered on educational robotics kits—enhancing it with a natively virtual pathway that can also be accessed by patients with limited mobility. The first packages of the pathway were tested preliminarily in the Pediatric Oncohematology Unit through an exploratory qualitative validation. The observations collected highlight good technical and organizational feasibility, strong child engagement, and the module’s potential to promote accessibility, creativity, personalization, and error tolerance. At the same time, the small-scale testing and the still-prototypical nature of the pathway call for further development and empirical studies to more systematically assess its educational effectiveness and its contribution to patient well-being.| File | Dimensione | Formato | |
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https://hdl.handle.net/20.500.12075/24681